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Spinosaurus aegyptiacus prehistoric kingdom
Spinosaurus aegyptiacus prehistoric kingdom








Please keep in mind these clips were recorded on a test level and are NOT representative of final graphics.

#Spinosaurus aegyptiacus prehistoric kingdom full

a full restaurant would be buzzing with guests). Moreover, the building models themselves will get more love: plants, custom path foundation and even their own animations (e.g. In the near future, we would like to add more visual indication of building placement you can count on particle effects and even construction site effects. While we still have a long way to go before our creation systems are completely finished, here’s a sneak peek at our early building system. Like we mentioned earlier, all our programmers got more involved in the game-making process, resulting in an increased progress pace all across the board. Our intent for this late part of the year and the early part of next year is to keep developing and polishing our creation mechanics in sight of the first pre-alpha build completion. Not only did we begin polishing our building system and create the necessary interface layouts for it, but we also started cracking down on more complex construction features, such as fences and paths, which we are going to show more for in the months to come. In November, our programmers got more involved in furthering the important systems needed to complete the ‘creation’ phase of the game.

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Keeping on the trend started last month, we’re going to present charts expressing development progress for each respective month. For our eleventh (yes, eleven already!) monthly progress post, we prepared some more in-game sneak peeks, as well as long-awaited reveals, so let’s just jump straight into it!








Spinosaurus aegyptiacus prehistoric kingdom